Sunday, 27 April 2014

The Magnificent 5 (Companies)

 Next up in the list of companies I'd like to work for is Hello Games.
 Hello Games are independent Games Developers based in Guildford, England, founded in 2009 by Sean Murray, Grant Duncan, Ryan Doyle and David Ream; all of whom have had previous experience in the games industry, having worked for developers like Criterion Games, Electronic Arts and Kuju Entertainment. At the 2010 Develop Awards they won Best New Studio and Best Micro Studio. The same year, they were also listed in The Guardian's poll of 100 most innovative and creative companies of the past 12 months. Hello Games are best known for their Joe Danger series.

 The main reason I would like to work for this company is for the personality associated with it. The guys in charge of Hello Games seem like the kind of people I would count amongst my friends; their attitude and sense of humour makes it seem like a very warm environment to work in. Also, it being an independent company means that creativity takes precedence. Something else that has captured my attention is their latest project: No Man's Sky.

 I love the style of this game. Science fiction is a passion of mine, and the stylized look of this sci-fi epic is something I would be ecstatic to work on.

5 Companies to Rule Them all

 Sooooo as part of my business studies I have to pick five Game Developers that I would like to work for in the future, write stuff about said companies and then explain why I would like to work for them.

 Yeah I don't know why either. (Hi Gerald!)

So first up is The Creative Assembly.
 Creative Assembly was founded in 1987 by Tim Ansell, and is based in Horsham,West Sussex, England. In 2005 they were bought out by the Japanese corporation Sega, who now act as Creative Assembly's parent company. They are primarily known for the immensely successful series of strategy games known as Total War.

 The reason I would like to work for this company comes in the form of their most recently announced project; Alien: Isolation. Though I am a huge fan of the franchise, it isn't simply the fact that they are making an Alien game that is enticing for me; it's how they are making it. Creative Assembly's attention to detail in this game reminds me of my own attitude with my work; perfectionism. It's clear from the gorgeous screenshots and game-play posted that they are passionately dedicated to making this the best game it can possibly be, rather than looking to make some money out of an already popular franchise. I would like to work for a company like that takes its fan-base seriously.
 Also, having seen interviews with the Creative Assembly team, I feel I would fit in well with them, and I also find the prospect of working with a small unit rather more attractive than being one of a hundred workers in a corporation churning out work.

Monday, 14 April 2014

Death to the Daleks



 This is the Dalek with simple blinn textures to illustrate the colour scheme. The scheme is based on the paint job featured in the 1974 serial Death to the Daleks (my personal favourite paint job).

Built (as always) in Maya, I'm fairly pleased with how it's looking so far.

Daleks Conquer and Destroy!

 For those of you who don't know me, GO AWAY.
  ...
 Nah, I'm just messing with ya! You can stay! Just as long as you're quiet and don't touch the shrubbery...

 Those of you who do know me will be aware that I am heavily into Doctor Who, (though not Steven Moffat's embarrassing excuse for a continuity) so naturally it was only a matter of time before I built a Dalek:


The Dalek has been an on&off project for a little over a year now, though I first conceptualized the redesign a few years earlier. It is still very much a work-in-progress; I want to work on the polycount, the mid-section needs tweaking and I have yet to unwrap it, but currently this is much more of a hobby piece, so no estimates on when it will be finished. More to come!

Friday, 28 March 2014

Major Project Progress

 Here be me character for me major project! Yaaaargh!

"What's with the pirate impression?" I hear you ask! Well...

I haven't a clue.


 Built in Maya based on a design I originally conceptualized in school, I decided to re-invent the character for my major project; creating new/ updated gear and a new backstory.



  Cet Scarlowe is his name; an ex black-ops agent turned investigator. He lives in the mega city of Bliss, fighting crime and corruption wherever it lurks. If you crossed Batman with Dirty Harry you would have the basics of Scarlowe's psychology.


 And here's his hand cannon:


Overall, I'm quite pleased with the models currently, now it's on to texturing!

Wednesday, 26 March 2014

Crystal Clear logo progress

Some further development in the logo for Crystal Clear. I'm rather pleased with the background, though overall I think it still needs work.


Tuesday, 18 March 2014

Crystal Clear

Soooo, I've been working on my friend Angharad's game, called Crystal Clear. Among other things, I have been working in photoshop on designs for the logo:

And menu designs:


 Because the game is based in a mystical jungle... thing, I tried to capture the atmosphere of the environment in the background whilst echoing the theme of crystals in the title type. I hope to use aftereffects to animate the menus at some point.