Cos Batman.
Thursday, 20 February 2014
Batman Beyond Again
Some more stills of my Batman Beyond model.
Cos Batman.
And here's an early render with prototype textures:
Cos Batman.
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Batman Beyond
So I was quite pleased with how my Batman Beyond model turned out. It was built in Maya, and at 2043 polys (4066 tris) it's not too dense, and pretty accurate.
The face was the most difficult part as none of the reference images I found matched up, and so the final head ended up as a combination of the different representations I had been using. I think it works.
Labels:
autodesk,
batman,
batman beyond,
blog,
lighting,
low poly,
maya,
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turnaround
Monday, 10 February 2014
First!
Well would you look at this! Blogging, eh? Well it had to happen eventually I guess...
I mean it was inevitable really, all the cool cats do this sort of thing now, and so seeing as my middle name is cool, the sensible thing to do really was to catch that cool cat coach down to bloggers town, right?
Well actually, my middle name is Wyn, but you get the idea.
Yep, cool cat Rhys they call me... Actually nobody has ever called me that, but I'm sure they will do now that I have a blog.
Here's Batman.
I mean it was inevitable really, all the cool cats do this sort of thing now, and so seeing as my middle name is cool, the sensible thing to do really was to catch that cool cat coach down to bloggers town, right?
Well actually, my middle name is Wyn, but you get the idea.
Yep, cool cat Rhys they call me... Actually nobody has ever called me that, but I'm sure they will do now that I have a blog.
Here's Batman.
Labels:
autodesk,
batman,
batman beyond,
blog,
first post,
lighting,
low poly,
maya,
model,
plugingagaulla,
pose
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